Interfaces & components
Responsive websites and applications, reusable components and API integrations.
Three perspectives, one way of working: connecting what people see with what they can do.
Find your starting point ↓A Figma screen is a starting point. I turn it into an experience that responds, adapts and actually works: with reusable components, clear states and attention to the people who will use it.
React / Next.js / TypeScriptHave a design to develop, a product to build or an interface to improve?
Let’s talk ↗Responsive websites and applications, reusable components and API integrations.
Microinteractions, transitions and animation that serve the experience, not the noise.
Accessibility, state handling, performance and care across desktop and mobile.
I start with the problem, the people and the priorities. I design flows and interfaces that make products clearer, then use prototypes to test the decisions. Knowing how things are built keeps my design grounded.
UX/UI / Figma / PrototypingHave an idea to clarify, a website to rethink or a product that should be simpler?
Let’s talk ↗Content structure, user journeys and wireframes before diving into visual details.
Responsive screens, clear hierarchy and interactive prototypes to explore the product.
Documented components, typography, colors and states to connect design with development.
Images, color and typography can change the energy of a story. I create compositions and digital content with a distinctive character. Today my selection comes from sport and esports: a starting point, not a boundary.
Composition / Color / TypographyHave an event, an announcement or a story that needs a visual presence?
Let’s talk ↗Visuals for events, announcements and results, with a hierarchy that puts the message first.
Cutouts, lighting, textures and color grading: from the starting photo to the final visual.
Coordinated graphics that preserve a project’s character across different subjects and content.
Not a rigid package, but a shared process. I can own one part of a project or connect design and development, working with you or within your team.
Goals, people, context. First, understand what needs to change.
Priorities, structure and direction. Make the decisions visible.
Design and code in conversation. Prototype, develop, refine the details.
Tests, feedback and iterations. The first attempt isn’t the last.
A practical overview of the technologies and disciplines I use: from the first Figma frame to the final commit and release.